Never ask favors from designers
This lady lost her cat and asked her designer "friend" to make her a poster so she can post around the neighborhood. Hilarity ensues.
Random bits of my life
This lady lost her cat and asked her designer "friend" to make her a poster so she can post around the neighborhood. Hilarity ensues.
I'm currently reading through 37signals list of their founding "37signals" and unearthed that quote. It inspires me.
This software company makes some of (if not the) best business collaboration software. I'm a paying customer of Basecamp and I use it to track and manage all of my digital projects...plus, I love it to death. I've tried to get it rolled out at my current work place, but because someone else blew it years ago, spending too much on shitty project management software, I was shot down at every turn. At work, I consistently hear "Inefficiencies make us more money" and been asked to except this fact of big business agency life. Yet every fiber in my body, mind, and soul rejects the notion. Everything 37signals puts out inspires me and challenges the way I think about how to view the web and the workplace. I finished their new book REWORK and I haven't been able to stop thinking about it. It describes how to cut through all the bullshit we're asked to endure everyday and if companies really understood how their workers, ya know, work, we could all be a lot happier making better products for the people that hire us to do so. Instead, we spend more time each day figuring out how to contact a key decision maker, booking and attending meetings, having hallway conversations, and discussing how a [any relevant product/service] does or doesn't work, than actually doing any work. It vexes me. The title of this post is a bit of a mind fuck in my world. At the same time it made me reevaluate my stance on usability and if we should "test" the interfaces we make, as well as put into focus something I've been feeling for a long time. When I'm working on project, I often ask "what's this for" and "who's using this". 90% of the time, I get confused looks as if I'm speaking in tongues. We, as creators, seem to be so focused on what we are making and rarely ask, if we should make it, how it should be made and why are we making it.Usability is always secondary. It's never the most important thing about an experience. I will accept poor usability if I get what I need, if the total experience is great. I will reject perfect usability if I am not rewarded with a useful, engaging experience.
-Donald Norman, author of "The Design of Everyday Things"
This quote inspired 37signals "Make it Useful", their 26th Signal. Image Source: Cover of "The Design of Everyday Things"As I type this, Gizmodo's live coverage of the iPhone OS 4.0 is getting started. I'm exceedingly interested in the new features, updated interface design, and how this new OS will affect the design, reputation, and perception of any other mobile device that is released after it. Another question that (might) be answered is how will this OS better integrate with the iPad hardware. I've seen some remarkable new apps (or updates of existing apps) that do a fantastic job of using the tablets larger resolution/size, but the base OS is more akin to Farley's "Fat guy in a little coat" than a proper implementation of a mobile OS on a 10" screen. Just look at the home screen for chirst sake...
all that unused space. Even if you fill it up with uncategorized icons, it's still inefficient. Good design always needs white space, but this is just a waste of valuable pixels. The mockup below, shows how the space can be used more efficiently while still maintaining breathing room for all the elements. It's got some great data feeds that don't require you to open an app to get a glance at what's going on in your always connected life.
Windows Phone 7;
UPDATE: Apple announced some pretty impressive stuff. We're looking at: "Multitasking, folders, improved Mail, iBooks, enterprise stuff, preview of Game Center and iAd." Check out the full detailed list.
The Office of Government Commerce in the UK spent £14,000 to have a new logo made... as you can see, they got a bit more than they bargained for. Whats cool is if you put the letters "OGC" next to each other outside of the context of a logo, it still sorta looks like a dude having a marry time all on his lonesome. I think we should get this thing off the ground... OGC = Male Masturbation. It's a fanastic marriage of what looks like an acronym and a picture made up of characters. With your help, this could be the next ROTFL, ;-P, or ==JJJJ==>~. Giggity.
(Thanks Gene for leading me to the Telegraph.co.uk where I came (heh) across this one).1 page of 1